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Siberia
SFN Addict

Brazil
2322 Posts

Posted - 01/05/2007 :  16:03:37   [Permalink]  Show Profile  Visit Siberia's Homepage  Send Siberia an AOL message  Send Siberia a Yahoo! Message Send Siberia a Private Message
quote:
Originally posted by Dave W.

First-person shooters are a relatively new phenomenon, starting with (I think) Castle Wolfenstein 3D back in the early 1990s.

Both before then and afterwards, there have been tons of non-shooters (and non-first-person) games that have been popular, including Incunabula, Theme Park (or Roller Coaster Tycoon), Sim City (especially), and even Tetris.


Not to mention Rollercoaster Tycoon's spinoffs - Zoo Tycon, School Tycoon, Airport Tycoon, Lemonade Stand Tycoon (I did not make this up).

"Why are you afraid of something you're not even sure exists?"
- The Kovenant, Via Negativa

"People who don't like their beliefs being laughed at shouldn't have such funny beliefs."
-- unknown
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beskeptigal
SFN Die Hard

USA
3834 Posts

Posted - 01/05/2007 :  22:26:21   [Permalink]  Show Profile Send beskeptigal a Private Message
quote:
Originally posted by Ricky

...

What do you mean? There are plenty of non FPS games out there, and many games where killing is not the goal. And its not even first person. So I'm not quite sure what you're trying to say.

Yes, availability isn't the problem. It's the popularity of the first person shooter games among some people. What I am hoping for is a game that lures them into another genre.


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Ricky
SFN Die Hard

USA
4907 Posts

Posted - 01/05/2007 :  22:51:20   [Permalink]  Show Profile  Send Ricky an AOL message Send Ricky a Private Message
quote:
Yes, availability isn't the problem. It's the popularity of the first person shooter games among some people. What I am hoping for is a game that lures them into another genre.


Why? If a FPS shooter makes someone happy, why should they play another game? Many times I like puzzle and RPG games. But others I enjoy just shooting up a who bunch of terrorists playing Counter Strike (an FPS).


Why continue? Because we must. Because we have the call. Because it is nobler to fight for rationality without winning than to give up in the face of continued defeats. Because whatever true progress humanity makes is through the rationality of the occasional individual and because any one individual we may win for the cause may do more for humanity than a hundred thousand who hug their superstitions to their breast.
- Isaac Asimov
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JohnOAS
SFN Regular

Australia
800 Posts

Posted - 01/07/2007 :  17:34:22   [Permalink]  Show Profile  Visit JohnOAS's Homepage Send JohnOAS a Private Message
quote:
Originally posted by Ricky
Many times I like puzzle and RPG games. But others I enjoy just shooting up a who bunch of terrorists playing Counter Strike (an FPS).



It still doesn't compare with taking out oodles of stormtroopers with a lightsaber. Or, just for a change of pace, force choking/pushing them off ledges.

Seriously though, I agree with you, let 'em play whatever they want to.

John's just this guy, you know.
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Dave W.
Info Junkie

USA
26020 Posts

Posted - 01/07/2007 :  22:05:25   [Permalink]  Show Profile  Visit Dave W.'s Homepage Send Dave W. a Private Message
There was a spot in Kingdom Hearts II in which you're set up against 1,000 enemies in a large valley (the game even put up a kill counter in one corner of the screen). At the start of it, I was thinking to myself, "this is going to be a freakin' epic battle!" and because I'd just wandered into it without warning, I was wondering if I was going to make it through all of them. I paused the game, 'cause I thought I should pee before starting this massive endeavor, and went back to the controller quivering with anticipation.

Boy, was I disappointed. It was a slaughter. Three, maybe four minutes, tops, and I won. I think I took damage maybe a half-dozen times, and they were all flesh wounds. It wasn't even because of any particularly spectaluar attacks on my part, it was all drudgery. A freakin' chore.

Lesson learned: wholesale bloodbaths are no longer interesting to me. There either has to be a challenge, or some really cool attack that eliminates 1,000 monsters in one fell swoop.

Like the planet-killing weapon in Spore... man, that'll be cooooooool.

- Dave W. (Private Msg, EMail)
Evidently, I rock!
Why not question something for a change?
Visit Dave's Psoriasis Info, too.
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pleco
SFN Addict

USA
2998 Posts

Posted - 01/16/2007 :  13:54:01   [Permalink]  Show Profile  Visit pleco's Homepage Send pleco a Private Message
Yet another article on Spore - it will have a procedurally created soundtrack created by Brian Eno:

Link

quote:
"He was asked to do it, because the designers wanted sound that is just as procedural as the game itself. He went on to demonstrate a simple software called 'The Shuffler', which even with a simple combination of samples possibly would never create the same composition twice within a lifetime."

by Filthy
The neo-con methane machine will soon be running at full fart.
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pleco
SFN Addict

USA
2998 Posts

Posted - 02/13/2007 :  12:49:11   [Permalink]  Show Profile  Visit pleco's Homepage Send pleco a Private Message
Yet another article, from Popular Science:

Link

quote:
The core of it is, we want the players to create their own worlds, all the way from the microscopic scale up to the galactic. At every level of the game there is a simulation of life, society, civilization, exploration, the player's kind of pushing back against, but as they create each level of this world it's automatically shared with other players, so that the players playing are also creating the game worlds for everybody else.

How much is the game based on established scientific theory, Darwinian evolution or what have you, and how much of it is more seat-of-your-pants?

I think the rough arc of life in the game is a pretty accurate though caricatured representation of reality, in the way life evolved from single cell to multicell to intelligence. Specifically on every level that kind of depends on what you're looking at. The evolution part of the game, the player is actually designing the creature, so in fact it's almost like intelligent design rather than pure evolution for your creature. The creatures around you are in fact kind of evolving more naturally, but in fact behind them of course are intelligent designers making the specific versions. Once we get up to the civilization level it's kind of an abstraction of human history. What are the different ways in which humans have built larger and larger groupings of people? We've done it militarily, economically, culturally, those are represented in fairly abstract terms. Once we get to space the scope of the size of the galaxy is an interesting little model of the real galaxy in terms of the distance between stars, the type of other objects you have up there, planetary nebula, black holes, stuff like that are fairly accurately represented in terms of their distribution in the galaxy, the number of stars we're dealing with is actually a very small fraction. Even though we have millions of stars in our galaxy, it's a very small fraction of what a real galaxy has. But still from the player's point of view they're both still huge numbers – almost inconceivable. Unless there's a compelling reason to break reality we've tried to follow reality, but again, in a caricatured format.





by Filthy
The neo-con methane machine will soon be running at full fart.
Edited by - pleco on 02/13/2007 12:51:40
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Baxter
Skeptic Friend

USA
131 Posts

Posted - 02/13/2007 :  13:55:13   [Permalink]  Show Profile Send Baxter a Private Message
quote:
Not to mention Rollercoaster Tycoon's spinoffs - Zoo Tycon, School Tycoon, Airport Tycoon, Lemonade Stand Tycoon (I did not make this up).
And Pizza Tycoon.

"We tend to scoff at the beliefs of the ancients. But we can't scoff at them personally, to their faces, and this is what annoys me." ~from Deep Thoughts by Jack Handey

"We can be as honest as we are ignorant. If we are, when asked what is beyond the horizon of the known, we must say that we do not know." ~Robert G. Ingersoll
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