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H. Humbert
SFN Die Hard

USA
4574 Posts |
Posted - 12/01/2005 : 22:58:21 [Permalink]
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quote: Originally posted by astropin
How many AP's does it take to barricade an open building?
One to close the open doors. Then at least one to begin the barricade. The more points you spend, the stronger the barricade becomes. It will change from something like "lightly barricaded" to "stongly barricaded" to "very stongly" to "heavily" and then to "very heavily." Not sure if those levels go up at a set rate or if there is a percentage chance that each additional turn will increase it to the next level involved.
Also, at some point, civilians will find they cannot enter barricaded buildings from the street. I think it's at "heavily barricaded," but I'm not very sure of that.
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"A man is his own easiest dupe, for what he wishes to be true he generally believes to be true." --Demosthenes
"The first principle is that you must not fool yourself - and you are the easiest person to fool." --Richard P. Feynman
"Face facts with dignity." --found inside a fortune cookie |
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Starman
SFN Regular

Sweden
1613 Posts |
Posted - 12/02/2005 : 01:36:38 [Permalink]
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http://wiki.urbandead.com/index.php/Barricades quote: Construction Successes : Barricade Strength 1 : loosely barricaded 2 - 4 : lightly barricaded 5 - 7 : quite strongly barricaded 8 -10 : very strongly barricaded 11 -13 : heavily barricaded* 14 -16 : very heavily barricaded* 17+ : extremely heavily barricaded* *Humans can no longer enter from the street.
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Starman
SFN Regular

Sweden
1613 Posts |
Posted - 12/02/2005 : 01:58:35 [Permalink]
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Yes!
Some kind soul revivified me. quote: Since your last turn:- Nikolai II revivified you with a NecroTech syringe.
(12-02 08:36 GMT)
Being an unskilled Z is kind of a drag. |
Edited by - Starman on 12/02/2005 01:59:13 |
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Cuneiformist
The Imperfectionist

USA
4955 Posts |
Posted - 12/02/2005 : 07:19:42 [Permalink]
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quote: Originally posted by Dave W.
I'd just like to note that with Cune's suggestions, I've made 165 XP in the last two days. 90 of them just tonight, by healing only two people. Two new skills. Thanks, Cune! We'll see how well this strategy continues...
Excellent, Dave! Once you're topped out in pistol skills, you can make your way to the local PD and search to find guns and ammo. Then, killing zeds enters into the strategy. With 200 XPs, you can get the two vital civilian skills for selectively searching malls and increasing your chances of finding something. Then, instead of searching at the PD, you can do that in the mall.
Also, don't forget the fire axe. It's the best melee weapon, and nothing's worse than taking a zed down to 10 points and then running out of ammo. But with the fire axe skill, you can get a hit 40% of the time. Worse than a pistol, and worse damage (3 XP), but since you never run out, it's good to have! |
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Dave W.
Info Junkie

USA
26031 Posts |
Posted - 12/03/2005 : 23:55:11 [Permalink]
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I've figured out what this game needs: amphetamines.
They could be used by human or zed. They'd give you, say, 5 extra AP, but with the catch that for the next 2-and-a-half hours, you don't regain any AP at all. Multiple doses would give you more AP, but with the time with no AP regeneration extended appropriately (four doses give you 20 extra AP, but you won't recover any AP for 10 hours). And no, the act of using the drug wouldn't expend an AP all by itself.
Uh, and while you're under the effects, your attack percentage drops by 20% (or to 5%, whichever is higher), for all forms of attack. That'd make it more of a "just enough to get to the safehouse" kind of item, and would help reduce the chance of "junkie" becoming a new character class...
How zeds could go about finding them is a tough problem, though. |
- Dave W. (Private Msg, EMail) Evidently, I rock! Why not question something for a change? Visit Dave's Psoriasis Info, too. |
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Dave W.
Info Junkie

USA
26031 Posts |
Posted - 12/29/2005 : 14:34:04 [Permalink]
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Okay, I am (perhaps predictably) running into the same absurdities in this game as in so many other RPGs. My main character in UD is now walking around with 14 pistols, 4 shotguns, a smattering of extra ammo and some other assorted stuff. The only people I've seen carrying that much firepower were Neo and Trinity, and that was fiction.
Sorry. Just had to share. |
- Dave W. (Private Msg, EMail) Evidently, I rock! Why not question something for a change? Visit Dave's Psoriasis Info, too. |
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Ricky
SFN Die Hard

USA
4907 Posts |
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Cuneiformist
The Imperfectionist

USA
4955 Posts |
Posted - 12/29/2005 : 16:51:27 [Permalink]
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quote: Originally posted by Dave W.
Okay, I am (perhaps predictably) running into the same absurdities in this game as in so many other RPGs. My main character in UD is now walking around with 14 pistols, 4 shotguns, a smattering of extra ammo and some other assorted stuff. The only people I've seen carrying that much firepower were Neo and Trinity, and that was fiction.
Sorry. Just had to share.
It's true. Indeed, for that very reason, I "limit" myself (if one can call it that) to 6 pistols and 4 shotguns, plus whatever ammo I can get. It makes it slightly harder to go on zed killing sprees (since I waste too many APs reloading), but not by much... |
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Dave W.
Info Junkie

USA
26031 Posts |
Posted - 12/29/2005 : 19:21:49 [Permalink]
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What weapon is most efficient? An equation such as this might answer that:
E = R × D × Tu / ( Tu + Tr )
Where:E is the efficiency rating (higher numbers are better),
R is the percentage to hit, expressed as a number between 0 and 1,
D is the amount of damage one hit can do,
Tu is the number of times you can attack without reloading, and
Tr is the number of AP you must spend to fully reload the weapon. This would assume, of course, that you've only got one of the weapon and a pile of clips or shells.
Also assuming that you're fully trained, then for the pistol, E = 0.65 × 5 × 6 / ( 6 + 1 ) = 2.79 (this number, by the way, represents the average damage per AP spent using the weapon). For the shotgun, E = 0.65 × 10 × 2 / ( 2 + 2 ) = 3.25, which I'm actually surprised by (I thought it would be slightly lower than the pistol).
Now, in a more "realistic" situation ("realistic" meaning "in order to advance quickly in the game"), you've got piles of fully-loaded weapons on you, and you stop to reload for a whole day or so. In this case, efficiency would mean dropping all the T terms from the equation, and just having E = R × D, making the shotgun easily twice the effiency of the pistol. But finding shotguns and/or shells seems to be more difficult that finding pistols and ammo, so perhaps if you were to take into account the likelihood of finding the ammo of your choice, it would even the two out.
Of course, for things like the axe, crowbar, knife and punch, E = R × D will be the only equation needed, as they need no ammo. (You could also think of these weapons as having a Tu of 1, and a Tr of 0, which would make the last three terms of the full equation evaluate to 1.) |
- Dave W. (Private Msg, EMail) Evidently, I rock! Why not question something for a change? Visit Dave's Psoriasis Info, too. |
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Dave W.
Info Junkie

USA
26031 Posts |
Posted - 12/29/2005 : 19:29:20 [Permalink]
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quote: Originally posted by Ricky
I think most absurd aspect of the game is that you could go around tagging zombies with a DNA extractor and some how learn how to shoot a gun.
That's true of lots of RPGs, though, Ricky. Like in D&D, you could have a mage go around stabbing critters for XP which let her become a better spell caster. Or a cleric who did nothing but heal people until stumbling across his first mace at 15th level, and then whack! whack! whack! That sort of "skills crossover" is a compromise between having to hand people skills on a semi-regular basis (skills they may not want), and immensely tedious but realistic "training" episodes within the games. |
- Dave W. (Private Msg, EMail) Evidently, I rock! Why not question something for a change? Visit Dave's Psoriasis Info, too. |
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H. Humbert
SFN Die Hard

USA
4574 Posts |
Posted - 12/29/2005 : 19:55:56 [Permalink]
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quote: Originally posted by Dave W. Of course, for things like the axe, crowbar, knife and punch, E = R × D will be the only equation needed, as they need no ammo. (You could also think of these weapons as having a Tu of 1, and a Tr of 0, which would make the last three terms of the full equation evaluate to 1.)
Of course I have no idea what any of your math means, but I did read that if you factor in searching for ammo, reloading, etc., the fireaxe has the highest DPS of any weapon. (Greatest damage per points spent). However, I still find it much easier to spend more points loading shotguns and pistols so I can actually down more Z's when I do decide to venture out.
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"A man is his own easiest dupe, for what he wishes to be true he generally believes to be true." --Demosthenes
"The first principle is that you must not fool yourself - and you are the easiest person to fool." --Richard P. Feynman
"Face facts with dignity." --found inside a fortune cookie |
Edited by - H. Humbert on 12/29/2005 19:56:59 |
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Dave W.
Info Junkie

USA
26031 Posts |
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Dave W.
Info Junkie

USA
26031 Posts |
Posted - 12/30/2005 : 22:59:56 [Permalink]
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Well, with my umpty-ump weapons, I was able to demolish three zeds tonight, for a total of 190 XP. Not too shabby. |
- Dave W. (Private Msg, EMail) Evidently, I rock! Why not question something for a change? Visit Dave's Psoriasis Info, too. |
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H. Humbert
SFN Die Hard

USA
4574 Posts |
Posted - 12/31/2005 : 00:38:34 [Permalink]
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quote: Originally posted by Dave W.
Well, with my umpty-ump weapons, I was able to demolish three zeds tonight, for a total of 190 XP. Not too shabby.
I'm not bragging, because I'm sure you will all find yourselves in this same situation shortly, but I currently have over 1000 unspent experience points. All my human skills are purchased, as well as half my zombie ones. I plan on buying the rest of the zombie skill set (except "brain rot," which prevents revivification) next time I die. Buying a skill is the only way to "level up," so I want to max that out just to say I did it.
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"A man is his own easiest dupe, for what he wishes to be true he generally believes to be true." --Demosthenes
"The first principle is that you must not fool yourself - and you are the easiest person to fool." --Richard P. Feynman
"Face facts with dignity." --found inside a fortune cookie |
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Dave W.
Info Junkie

USA
26031 Posts |
Posted - 12/31/2005 : 00:41:52 [Permalink]
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H., I've got a maxed-out zed (whose only human skill is Axe Proficiency) who has 631 unspent XP, even after recently buying the latest zed skill. |
- Dave W. (Private Msg, EMail) Evidently, I rock! Why not question something for a change? Visit Dave's Psoriasis Info, too. |
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