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Trish
SFN Addict

USA
2102 Posts

Posted - 09/02/2009 :  15:19:02   [Permalink]  Show Profile Send Trish a Private Message  Reply with Quote
It seems you almost then require the necessity of targeting systems that would allow you to target shield components. I would think you would do better with shield burn through then a hit where weaponry is stored or a power plant that would allow faster cascade problems for repair than would damage to shield components. Targeting specific systems would be more realistic. If you hit weapons storage you have not only damage from the weapon deployed but additional damage from the weapons themselves. Where if you target shields alone you eventually damage the shields beyond repair but don't necessarily destroy the ship. Targeting a powerplant should cause a cascade effect throughout the power systems allowing catastrophic failure of the shields prior to damage to the shield mechanism itself. Then you have additional difficulties in getting crew to damage control systems etc. Catastrophic failure of the powerplant may leave a ship dead but not killed.

Guess I'm thinking tactics vs. game play. (added)

...no one has ever found a 4.5 billion year old stone artifact (at the right geological stratum) with the words "Made by God."
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Commandant of the Marine Corps, 1943
Edited by - Trish on 09/02/2009 15:21:50
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Dave W.
Info Junkie

USA
26016 Posts

Posted - 09/02/2009 :  17:01:56   [Permalink]  Show Profile  Visit Dave W.'s Homepage Send Dave W. a Private Message  Reply with Quote
Originally posted by pleco

When I go to the link http://www.psorsite.com/fun/myoss.html , I don't see any game at all?
That's 'cause you've got a comma in the link.

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Dave W.
Info Junkie

USA
26016 Posts

Posted - 09/02/2009 :  17:17:28   [Permalink]  Show Profile  Visit Dave W.'s Homepage Send Dave W. a Private Message  Reply with Quote
Trish, the game play is all about damage to specific components. If you can get your Attack Index (AI) high enough, you get free choice of which component to damage, but lower AIs may give you a choice of two random components, or the ability to choose among several neighboring components.

Each component can take a certain amount of damage (called "toughness") before it is utterly destroyed (and not-yet-destroyed components can be repaired in-battle). Destroying almost any component may cause catastrophic failure (explosion) of the entire ship (chunks of which may then damage or destroy the attacker). But just damaging components can cause them to function at reduced levels.

Shield components basically act as extra toughness points for all of the components in a ship, including the shield component itself.

dglas, you mentioned blowing away the crew. In Myoss Gamma, the crew components in a ship determine how many actions a player gets per turn. As they are lost, a player will be able to do fewer things each turn. If you lose all your crew (and your bridge) without blowing up, your ship basically becomes a big piece of space trash (unless you've got another ship and good comms on both to establish remote control).

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BigPapaSmurf
SFN Die Hard

3192 Posts

Posted - 09/03/2009 :  05:23:25   [Permalink]  Show Profile Send BigPapaSmurf a Private Message  Reply with Quote
Heres my solution,

Layered shields, higher strength shields add new shield generators, large weapons can only destroy one layer at a time.

Extra generators means less space for weapons or crew.

Also you could add Hull Plating as a different type of shielding or go with individually shielded components.

"...things I have neither seen nor experienced nor heard tell of from anybody else; things, what is more, that do not in fact exist and could not ever exist at all. So my readers must not believe a word I say." -Lucian on his book True History

"...They accept such things on faith alone, without any evidence. So if a fraudulent and cunning person who knows how to take advantage of a situation comes among them, he can make himself rich in a short time." -Lucian critical of early Christians c.166 AD From his book, De Morte Peregrini
Edited by - BigPapaSmurf on 09/03/2009 05:43:04
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pleco
SFN Addict

USA
2998 Posts

Posted - 09/03/2009 :  06:15:55   [Permalink]  Show Profile  Visit pleco's Homepage Send pleco a Private Message  Reply with Quote
Originally posted by Dave W.

Originally posted by pleco

When I go to the link http://www.psorsite.com/fun/myoss.html , I don't see any game at all?
That's 'cause you've got a comma in the link.


Well, I just posted the link wrong here.

I figured it out - I run FireFox with AdBlock Plus - AdBlock was blocking it out for some reason even though I had never been to your site before. Once I turned it off, I can now see everything.

by Filthy
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Dave W.
Info Junkie

USA
26016 Posts

Posted - 09/03/2009 :  06:30:13   [Permalink]  Show Profile  Visit Dave W.'s Homepage Send Dave W. a Private Message  Reply with Quote
Originally posted by pleco

I figured it out - I run FireFox with AdBlock Plus - AdBlock was blocking it out for some reason even though I had never been to your site before. Once I turned it off, I can now see everything.
AdBlock was blocking the entire page, and not just the ads?

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pleco
SFN Addict

USA
2998 Posts

Posted - 09/03/2009 :  06:52:14   [Permalink]  Show Profile  Visit pleco's Homepage Send pleco a Private Message  Reply with Quote
Originally posted by Dave W.

Originally posted by pleco

I figured it out - I run FireFox with AdBlock Plus - AdBlock was blocking it out for some reason even though I had never been to your site before. Once I turned it off, I can now see everything.
AdBlock was blocking the entire page, and not just the ads?


No not the whole page. I'll post a screen shot for you with Adblock enabled:


by Filthy
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Dave W.
Info Junkie

USA
26016 Posts

Posted - 09/03/2009 :  07:12:40   [Permalink]  Show Profile  Visit Dave W.'s Homepage Send Dave W. a Private Message  Reply with Quote
Originally posted by pleco

No not the whole page. I'll post a screen shot for you with Adblock enabled:
That's weird. I thought AdBlock was smart enough to only block the ads. Maybe I've got an HTML problem...

...well, it validates just fine.

Oh, I think I see what the problem is. I'll try to fix it tonight.

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Dave W.
Info Junkie

USA
26016 Posts

Posted - 09/03/2009 :  07:16:01   [Permalink]  Show Profile  Visit Dave W.'s Homepage Send Dave W. a Private Message  Reply with Quote
Originally posted by BigPapaSmurf

Heres my solution,

Layered shields, higher strength shields add new shield generators, large weapons can only destroy one layer at a time.
That's sort of already in the game.
Extra generators means less space for weapons or crew.
That's definitely already in the game.
Also you could add Hull Plating as a different type of shielding...
Armor is already in the game.
...or go with individually shielded components.
Components can already be toughened up individually.

- Dave W. (Private Msg, EMail)
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BigPapaSmurf
SFN Die Hard

3192 Posts

Posted - 09/03/2009 :  08:16:50   [Permalink]  Show Profile Send BigPapaSmurf a Private Message  Reply with Quote
Well, that shut me up. Perhaps I'll actually read the rules...

"...things I have neither seen nor experienced nor heard tell of from anybody else; things, what is more, that do not in fact exist and could not ever exist at all. So my readers must not believe a word I say." -Lucian on his book True History

"...They accept such things on faith alone, without any evidence. So if a fraudulent and cunning person who knows how to take advantage of a situation comes among them, he can make himself rich in a short time." -Lucian critical of early Christians c.166 AD From his book, De Morte Peregrini
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Dave W.
Info Junkie

USA
26016 Posts

Posted - 09/03/2009 :  08:27:10   [Permalink]  Show Profile  Visit Dave W.'s Homepage Send Dave W. a Private Message  Reply with Quote
Originally posted by Dave W.

Oh, I think I see what the problem is. I'll try to fix it tonight.
Or today. Try it again with AdBlock on, and refresh a couple times or something (had to change the stylesheet).

- Dave W. (Private Msg, EMail)
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pleco
SFN Addict

USA
2998 Posts

Posted - 09/03/2009 :  08:29:02   [Permalink]  Show Profile  Visit pleco's Homepage Send pleco a Private Message  Reply with Quote
Originally posted by Dave W.

Originally posted by Dave W.

Oh, I think I see what the problem is. I'll try to fix it tonight.
Or today. Try it again with AdBlock on, and refresh a couple times or something (had to change the stylesheet).


Fixed.

by Filthy
The neo-con methane machine will soon be running at full fart.
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Dave W.
Info Junkie

USA
26016 Posts

Posted - 09/03/2009 :  08:31:46   [Permalink]  Show Profile  Visit Dave W.'s Homepage Send Dave W. a Private Message  Reply with Quote
Originally posted by pleco

Fixed.
Cool. It was a mistake for me to name a division "contentads" which would contain no ads (it contains the content on a page with ads). So... this page is mostly blocked, yes?

- Dave W. (Private Msg, EMail)
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pleco
SFN Addict

USA
2998 Posts

Posted - 09/03/2009 :  08:36:22   [Permalink]  Show Profile  Visit pleco's Homepage Send pleco a Private Message  Reply with Quote
Originally posted by Dave W.

Originally posted by pleco

Fixed.
Cool. It was a mistake for me to name a division "contentads" which would contain no ads (it contains the content on a page with ads). So... this page is mostly blocked, yes?


Yes, and AdBlock shows ###contentads as the blocked attribute.

by Filthy
The neo-con methane machine will soon be running at full fart.
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Dave W.
Info Junkie

USA
26016 Posts

Posted - 09/03/2009 :  08:41:53   [Permalink]  Show Profile  Visit Dave W.'s Homepage Send Dave W. a Private Message  Reply with Quote
Originally posted by pleco

Yes, and AdBlock shows ###contentads as the blocked attribute.
Dangit. "contentnoads" might suffer from the same problem, then. Gotta re-do the whole site.

Edited to add that I've just installed AdBlock Plus, myself, and yeah, it kills 95% of my site, which may explain, partly, my high bounce rate and low average time-on-site.

- Dave W. (Private Msg, EMail)
Evidently, I rock!
Why not question something for a change?
Visit Dave's Psoriasis Info, too.
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